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PING Eelco Wagenaar & Arjan Scherpenisse

In der Ausstellung

A new way of experiencing a ping-pong game, exploring the boundaries between the physical and the virtual. A game of ping-pong is played with a person located in another room. When in one room a ball is hit, in the other room a ball is launched, which then can be hit again by the opponent to again launch a ball back. The two opponents see eachother through a live video-projection, allowing visual feedback and interaction.

Technology

The installation consists of two identical separate spaces. Together these spaces form the “playground” of the ping installation. Each space contains a half pingpong-table, a pingpongball-canon, a bat with a touch-sensitive sensor, and a laptop. A network cable runs between the two rooms, transporting the signals of the bat sensors to the opposing canons. Furthermore, the rooms are connected by a video-link: each room has a camera which films the player and a beamer which projects the player from the other room. Additionally, this projection shows a graphical score of the gameplay and the response times of the players. Since the balls are only virtually transported to the opposing space, the actual physical ball will need to be picked up. This is why both canons have plenty of balls. During game breaks, the balls need to be loaded again into the canon.

http://www.on-signal.org/projects/PING



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